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These characters each have their own motivations for joining up with Tales of Berseria‘s ludicrously-dressed heroine, as well as their own goals and ideals.
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Joining Velvet on her revenge-fuelled rampage is a ragtag cast of eclectic and sometimes-morally-ambiguous individuals. Tales of Berseria often tries to try and portray the main characters as villainous in nature, even if its actual antagonists can be significantly crueller in-action. The game, itself, is also not short of emotionally-affecting or gut-wrenching moments. This isn’t to say that her motivations for revenge remain the same as the story progresses, but her primary objective is consistent throughout Berseria‘s runtime. While Tales of Berseria‘s narrative does contain several twists and turns - as well as some fairly significant revelations that may be immediately recognisable to anyone who has taken a cursory glance at Zestiria - Velvet’s primary goal remains the same throughout the 50-hour adventure. You play as Velvet Crowe a woman who, having endured three years of imprisonment after witnessing her sickly younger brother be ritualistically sacrificed by a man who she formerly trusted, sets out on a crusade for revenge against the individual who caused her so much despair. Right from the outset, it becomes immediately apparent that the narrative of Tales of Berseria takes a decidedly dark tone. Now that I’ve seen the story of Tales of Berseria draw to a close, checked out some of its post-game content, and had a quick look at its predecessor - Tales of Zestiria - does my opinion of the game remain just as consistent as my initial impressions would have me believe? For the most part, yes.
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At the time, I’d only put 21 hours into the game, which means that while I was approaching its half-way mark, I wasn’t quite at that point yet. When I first wrote about Tales of Berseria, I held the belief that while the game wasn’t particularly groundbreaking or innovative, it nonetheless provided a highly polished and consistently excellent experience.
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